Trained in a variety of killing techniques, assassins are among the most feared classes. At his core, an assassin is an artisan, and his medium is death. At 5th level, an Assassin gains access to poison that deals Constitution damage. A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At 1st level, an Assassin has access to poisons that deal 1d4 stat damage to Strength or Dexterity for 4 rounds. If the attack that applied the poison was a Sneak Attack, the DC is increased by 2. You’re trained in spell attack rolls and spell DCs for casting divine spells. Save DC of all poisons is 10 + Assassin level + Int modifier. You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. The assassin holds his sawtooth sabres out, point down, and weaves the blade in the air. If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack. Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain. As a standard action a red hand assassin may initiate a prayer attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds. If the victim's saving throw succeeds, the attack is just a normal sneak attack. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim of such a death attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). Studying the victim is a standard action. I know save-or-die is classic old school, but does it belong in "modern" game design?ĭeath Attack (Ex): If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). Is the assassin's Death Attack overpowered, or does it work well? I haven't had an assassin in any of my campaigns (yet), but "instant death" seems a bit OP.
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